Importing Quake files and previewing levels using Irrlicht (Part 3)
Irrlicht Viewer Code Now that we have all the data loaded the next thing we want to do is open up a Irrlicht Viewer and view the scene as it will appear in any game we might make. Firstly there is the RunGameCommand. This is a bit different from the other load command because we want to run the game in its own thread. So to do this we will use Cinema4D thread. In this case we have created a new class called GameThread that is amember of the RunGameCommand.