Showing posts from 2015

Multiple UVs and LightMaps in C4D

This shows how to use Multiple UV sets. One set of UVs for all the diffuse textures on the objects and another set of UVs for the light map. The two materials were then blended together. The resulting scene is below. This is a Quake Level file that is imported using a custom import/export plugin that has support for multiple UV sets (mainly for the light maps).